Luruar

The extent of the North is debated, but most agree it includes the entire wilderness south from the Spine of the World through the High Forest, and east from the Evermoors through to the Icerim Mountains.

An endless, unbreakable wall of frigid, snowcapped peaks in the Spine of the World holds the Kingdom of Many-Arrows, an orc realm ruled by a succession of peaceable kings uncommon for their kind. Tucked beyond the Wall is tiny Icewind Dale. The more civilized of this “Savage Frontier” have come together in coalition to form Luruar, a confederation of city-states also known as the League of the Silver Marches.

Luruar is a league of three strong cities in the North, populated primarily by humans, half-elves, elves, and eladrin. Nearby fortified dwarven citadels are close allies but no longer part of the confederacy, having left the League long ago, unwilling to break their age-old enmity with the orcs.

Luruar has gained a reputation for safe, friendly cities surrounded by an extensive wilderness dotted with all sorts of ruins, rugged monster lairs, and lost shrines. Because the region’s extreme wilderness lies in such close proximity to points of civilization, the kingdom serves as the unofficial base for several nonaffiliated adventuring companies.

Enemies of Luruar include the orcs of Many-Arrows to the north, the Netherese and their puppet monsters in the eastern marches, and the nearby Underdark realms of Menzoberranzan and Gracklstugh.

Luruar

Sunday Forgotten Realms NatheDM